![]() ![]() I’m not going to repeat every point, here, mostly in the interests of time (I’ve got a development pass to get started on!), but here’s the gist: We hear you. If you’ve followed discussion of the game on various online forums, you’ve probably seen it. The result of that is the game has some issues. The Hero/Beast dynamic, too, came out differently than I was intending. Moreover, it was always our intention to take a light touch with Beast “society ” I didn’t want the same kind of structure that, say, Vampire or Changeling uses. Some of those things were purely mechanical the game doesn’t have a “fuel trait” the way our other games do, for instance, nor does its Integrity analogue function the way that other such traits do. ![]() With Beast, we tried doing a bunch of things differently. It’s been a real pleasure to watch people talk about Beast, analyze it in terms of media, discuss what Dark Eras would be cool, and plan out the characters they want to make.īut not all Beast discussion has been quite so positive, and I want to talk about that. Your support means everything to the project, not just in the form of your hard-earned cash, but also in the form of the comments and discussion here. So, first of all, I want to thank all (as of this writing) 1149 folks who have backed Beast. Matthew McFarland - June 12th, 2015, 5:45 pm ![]()
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